Course syllabus for Emerging technologies through artistic innovation

Course syllabus adopted 2023-10-02 by Head of Programme (or corresponding).

Overview

  • Swedish nameNy teknik genom konstnärlig innovation
  • CodeTRA385
  • Credits7.5 Credits
  • OwnerTRACKS
  • Education cycleSecond-cycle
  • DepartmentTRACKS
  • GradingTH - Pass with distinction (5), Pass with credit (4), Pass (3), Fail

Course round 1

  • Teaching language English
  • Application code 97156
  • Minimum participants8
  • Open for exchange studentsYes

Credit distribution

0123 Project 7.5 c
Grading: TH
0 c0 c3.8 c3.7 c0 c0 c

In programmes

Examiner

Eligibility

General entry requirements for Master's level (second cycle)

Specific entry requirements

English 6 (or by other approved means with the equivalent proficiency level)

Course specific prerequisites

General for all Tracks courses:
In addition to the general requirements to study at the first-cycle level at Chalmers, necessary subject or project specific prerequisite competences (if any) must be fulfilled. Alternatively, the student must obtain the necessary competences during the course. The examiner will formulate and check these prerequisite competences. The student will only be admitted in agreement with the examiner.

Additional specific prerequisites for the course:
Art and technology projects can span a broad range of topics and skill sets. The students are expected to have basic knowledge in any of the emerging technologies such as creative coding or coding in general, machine learning, prototyping and design, electronics and/or robotics. We are expecting students with a curiosity towards new, upcoming, and emerging technology, where hands-on exploration guides the innovation.

Both bachelor and master's students are welcome.

Aim

General for all Tracks courses: The course provides a platform to work and solve challenging cross-disciplinary authentic problems from different stakeholders in society such as the academy, industry or public institutions. Additionally, the aim is that students from different educational programs practice working efficiently in multidisciplinary development teams.

Course specific aim: The course encourages students to approach new, emerging, and upcoming technology with a innovative and exploratory perspective through an artwork development, in which the students integrate critical discussions on the societal implications of emerging technology.

Learning outcomes (after completion of the course the student should be able to)

General learning outcomes for Tracks courses:
  • master problems with open solutions spaces which includes to be able to handle uncertainties and limited information.
  • work in multidisciplinary teams and collaborate in teams with different compositions
  • show insights about and deal with the impact of architecture and/or engineering solutions in a global, economic, environment and societal context.
  • orally and in writing explain and discuss information, problems, methods, design/development processes and solutions

Course specific learning outcomes:
  • Create and critically compare concept ideas using an emerging technology
  • Realize projects using emerging technology from concept to working prototype
  • Critically analyze societal implications of an emerging technology

Content

Emerging Technologies through Artistic innovation is a hands-on, project based course that encourages curiosity ignited exploration of emerging technologies through artistic imagination. Emerging Technologies such as Artificial Intelligence, Robotics, biology and ecology inspired approaches, big or small data, interactivity, and web, naturally involve different disciplines. Innovation is often guided by a curiosity-based exploration with new technology.

This is a project based course in which students explore emerging technologies for producing and realizing an artwork. The course delivers workshops on Prototyping, Artificial Intelligence for Music and Multimedia, Sensors and Electronics for interactive projects, data, and web technologies to develop students¿ hands-on skills towards their final project. The final project is an artwork produced and realized as a group, either installed or performed at the final event of the course. Through artistic imagination and exploration, students discover free-thinking and develop new perspectives to engage emerging technologies for innovation.

Organisation

The course is run by a teaching team. The main part of the course is a challenge driven project. The challenge may range from being broad societal to profound research driven. The project task is solved in a group. The course is supplemented by on-demand teaching and learning of the skills necessary for the project. The project team will have one university examiner, one or a pole of university supervisors and one or a pole of external co-supervisors if applicable.

The course is run by a teaching team. The course content has three main parts: lectures, hands-on technical workshops, and course projects. The lectures cover art, technology, and innovation in relation to new and upcoming technology topics. The workshops cover hands-on technical skills in a variety of emerging technologies. The lectures and workshops aim to help students towards their group project. The projects are the productions of an artwork using an emerging technology. The students work in groups to develop the course project which is presented towards the end of the course as an artwork or performance. The final submission is an post-production analysis of the course project in its societal discourse.

Literature

With input from the teaching team, students will develop the ability to identify and acquire relevant literature throughout their projects.

Examination including compulsory elements

To pass the course the following need to be fulfilled:
  • Attending and active participation to three main workshops and one additional prototyping workshop
  • Attendance to all lectures
  • An analysis report on an approved artwork in literature and institutional archives (10% of grade, individual work, graded on coherency, and integration of literature)
  • Full participation to course project
  • Production of approved project
  • Final presentation (attended, 10% graded on presentation aesthetics, production quality, and feasibility)
  • Project proposal (group work, 15% of total grade, assessed by novelty, aesthetics, impact, and feasibility)
  • Project Design iterations report (group work, 25% of total grade, assessed by integration of design literature, technology research and development, and feasibility)
  • Final project report - analysis of societal impact (individual work, 40% of total grade, assessed by coherency, integration of literature, critical analysis)
Bachelor and master students are graded according to separate standards.

The course examiner may assess individual students in other ways than what is stated above if there are special reasons for doing so, for example if a student has a decision from Chalmers on educational support due to disability.