Course syllabus adopted 2023-02-08 by Head of Programme (or corresponding).
Overview
- Swedish nameDesign och innovation
- CodeTEK495
- Credits7.5 Credits
- OwnerMPMEI
- Education cycleSecond-cycle
- Main field of studyIndustrial Engineering and Management
- DepartmentTECHNOLOGY MANAGEMENT AND ECONOMICS
- GradingTH - Pass with distinction (5), Pass with credit (4), Pass (3), Fail
Course round 1
- Teaching language English
- Application code 26113
- Maximum participants35 (at least 10% of the seats are reserved for exchange students)
- Minimum participants10
- Block schedule
- Open for exchange studentsYes
Credit distribution
Module | Sp1 | Sp2 | Sp3 | Sp4 | Summer | Not Sp | Examination dates |
---|---|---|---|---|---|---|---|
0114 Written and oral assignments 7.5 c Grading: TH | 7.5 c |
In programmes
- MPMEI - MANAGEMENT AND ECONOMICS OF INNOVATION, MSC PROGR, Year 1 (compulsory elective)
- MPMEI - MANAGEMENT AND ECONOMICS OF INNOVATION, MSC PROGR, Year 2 (elective)
- MPQOM - QUALITY AND OPERATIONS MANAGEMENT, MSC PROGR, Year 2 (elective)
- MPSCM - SUPPLY CHAIN MANAGEMENT, MSC PROGR, Year 2 (elective)
Examiner
- Maria Elmquist
- Deputy President, Chalmers University of Technology
Eligibility
General entry requirements for Master's level (second cycle)Applicants enrolled in a programme at Chalmers where the course is included in the study programme are exempted from fulfilling the requirements above.
Specific entry requirements
English 6 (or by other approved means with the equivalent proficiency level)Applicants enrolled in a programme at Chalmers where the course is included in the study programme are exempted from fulfilling the requirements above.
Course specific prerequisites
The course has no prerequisites and is open to students from other master programs.Aim
This course aims at introducing students to design thinking. Design thinking is a way of working with user-centered innovation to address problems where not all knowledge is available at the outset, i.e. the problem itself is an unknown (wicked problems). Design thinking rests on five principles, User involvement, Problem framing, Experimentation, Visualization and Diversity. Design thinking has gained in popularity both in industry and in governments in the last decade and is an important contrast to the more linear view of problem solving. It is argued to develop the creative potential of individuals and enable them to deal with wicked problems. This cause has a special focus on skill development through active engagement in real world problems. Students will work in groups of 4-5 students to find solutions to three challenges (projects). Through projects the course aims to support skill development in the following areas: Ethnographic research: Students will be taught ethnographic methods to be applied in their projects, enabling them to perform basic user-research such as user observation and interviews. Problem Framing and Understanding: The course will teach students how to frame and re-frame problems to develop a systemic problem understanding as a base for further problem solving. Experimentation: When it comes to design and innovation, it is essential to develop and learn fast. Experimentation through visualization and prototyping are essential skills to set up and conduct experiments. Students will set up their own experiments to evaluate and develop their ideas. Creativity: The course will encourage students to develop and try new ideas. It will support students by providing techniques for idea development. Team work: Through working in interdisciplinary teams, the course also aims at developing the student¿s team work abilities and self-awareness. Reflection: The course will enable students to explain the importance of reflection in innovation and practice its use through field diaries and short reflection sessions. Presentation: The course will enable students to explain and use basic presentation and storytelling techniques. Skill development will be supported through reflection sessions where individual experiences will be discussed in relation to theory and research results.Learning outcomes (after completion of the course the student should be able to)
Explain what role design thinking can have in innovation work and under what circumstances it can be useful. Deal with uncertain and ambiguous problems in a user-centered way Conduct basic ethnographic research Better visualize ideas using simple prototyping and visualization techniques Improve team performance through increased awareness of their own role and influence on the teamContent
This course will introduce design thinking as a way of working with innovation. The course includes lectures on design and innovation, but mainly consists of three challenge projects where students learn design thinking through experiencing it. The complexity of the challenge increases for each project. The first project exposes students to theory about the design process. It introduces students to the subject and guides them through a simple challenge. This project is performed in class. The second project expose students to the theory of wicked problem solving and iteration. Within the second project, students are required to work in their project groups on a real world challenge and present their results to the group in the following session. The third project is an open project together with an industry partner that will allow the students to test their skills on a challenge project that they select from real problems. Working within a real world setting, this project will require students to think about implementation of their concepts by taking business and technological aspects into account. A detailed seminar description, including literature and dates, will be provided on the course home page two weeks before the course starts. The course syllabus will also outline the content of the project portfolio.Organisation
The assumption of this course is that design thinking is best learnt through project experience. Students are expected to actively participate in class, and in the three projects. As knowledge is built gradually through the three projects, participation in all sessions is required. In addition to the sessions, students are expected to work on their projects (conduct research, build prototypes etc.) in-between sessions. Limited supervision will be provided in the third project.Literature
The course literature will be detailed in the course syllabus.Examination including compulsory elements
The course will be examined on the basis of both individual and group project work. The evaluation will take into account the projects outcome, the process and the presentation of each project. Details of the examination will be provided in the course syllabus.The course examiner may assess individual students in other ways than what is stated above if there are special reasons for doing so, for example if a student has a decision from Chalmers on educational support due to disability.