Course syllabus adopted 2023-02-02 by Head of Programme (or corresponding).
Overview
- Swedish nameInteraktivt och linjärt berättande med digital media
- CodeDAT590
- Credits7.5 Credits
- OwnerMPIDE
- Education cycleSecond-cycle
- Main field of studySoftware Engineering
- DepartmentCOMPUTER SCIENCE AND ENGINEERING
- GradingUG - Pass, Fail
Course round 1
- Teaching language English
- Application code 23133
- Maximum participants30
- Open for exchange studentsNo
Credit distribution
Module | Sp1 | Sp2 | Sp3 | Sp4 | Summer | Not Sp | Examination dates |
---|---|---|---|---|---|---|---|
0123 Project 7.5 c Grading: UG | 7.5 c |
In programmes
- MPIDE - INTERACTION DESIGN AND TECHNOLOGIES, MSC PROGR, Year 1 (compulsory elective)
- MPIDE - INTERACTION DESIGN AND TECHNOLOGIES, MSC PROGR, Year 2 (elective)
Examiner
- Thommy Eriksson
- Senior Lecturer, Interaction Design and Software Engineering, Computer Science and Engineering
Eligibility
General entry requirements for Master's level (second cycle)Applicants enrolled in a programme at Chalmers where the course is included in the study programme are exempted from fulfilling the requirements above.
Specific entry requirements
English 6 (or by other approved means with the equivalent proficiency level)Applicants enrolled in a programme at Chalmers where the course is included in the study programme are exempted from fulfilling the requirements above.
Course specific prerequisites
The course is accessible for students who have either1. completed 120 hp at a bachelor level in subjects related to IT,art, design, media, communication or equivalent"
or
2. equivalent professional experience, defined as being employed or running a private company for at least
two years, with a position and/or work tasks related to IT, art, design, media, communication or equivalent.
Also, it is required to have succesfully completed a course of 7,5 hp in programming.
Aim
Encourage and enable the exploration of the borderland between interactive digital applications and linear audiovisual storytelling.Learning outcomes (after completion of the course the student should be able to)
Knowledge and Understanding
- discuss differences between linear, interactive and immersive narrative, especially hybrids between these three
- describe aspects of storytelling related to structure, character and emotional drive
- list and explain technologies for movie production
- list and explain technologies for branching and interactive narratives
- list and explain technologies for virtual reality and immersive video
Skills and Abilities
- write a script for an engaging and interesting story told visually
- plan for a narrative media production
- create a narrative media production
- verbal presentation of a pitch idea as well as a finalized media product
Judgement Ability and Approach
- argue for the pros and cons of linear and interactive storytelling, respectively
- evaluate and choose different technologies for visual effects and interactive, immersive storytelling
- discuss gender issues and other ethical consideration in relation to storytelling
Content
Interactive storytelling and digital movie making.Organisation
The teaching is given in the form of a flipped classroom, using recorded lectures, movie and literature seminars, workshops and a group project.Literature
A literature list is published latest 8 weeks before course start.Examination including compulsory elements
The fullfilment of learning objectives is examined in the form of a short film project, as well as active discussions in movie and literature seminars. The project involves the development of digital moving images, possibly in interactive form. The project is assessed based on three perspectives; creative content, appropriate design solution and technical quality. The project is presented verbally and submitted digitally.The course examiner may assess individual students in other ways than what is stated above if there are special reasons for doing so, for example if a student has a decision from Chalmers on educational support due to disability.