Course syllabus for Interactive storytelling and digital movie making

Course syllabus adopted 2021-02-17 by Head of Programme (or corresponding).

Overview

  • Swedish nameInteraktivt berättande och digital filmproduktion
  • CodeDAT485
  • Credits7.5 Credits
  • OwnerMPIDE
  • Education cycleSecond-cycle
  • Main field of studySoftware Engineering
  • DepartmentCOMPUTER SCIENCE AND ENGINEERING
  • GradingTH - Pass with distinction (5), Pass with credit (4), Pass (3), Fail

Course round 1

  • Teaching language English
  • Application code 23137
  • Maximum participants30
  • Open for exchange studentsNo

Credit distribution

0121 Project 7.5 c
Grading: TH
7.5 c

In programmes

Examiner

Go to coursepage (Opens in new tab)

Eligibility

Information missing

Course specific prerequisites

The course is accessible for students who have either
1. completed 120 hp at a bachelor level in subjects related to art, design, media, communication or equivalent"
or
2. equivalent professional experience, defined as being employed or running a private company for at least
two years, with a position and/or work tasks related to art, design, media, communication or equivalent.

Also, it is required to have succesfully completed a course of 7,5 hp in programming.

Aim

Encourage and enable the exploration of the borderland between interactive digital applications and linear audiovisual storytelling.

Learning outcomes (after completion of the course the student should be able to)

Knowledge and Understanding
- explain the relationship, connection and dichotomy between linear and interactive storytelling
- discuss differences between linear narrative, simulation and interaction, especially concerning interactive storytelling and hybrids between games and movies
- list and explain aspects of storytelling related to structure, character and emotional drive
- list and explain technologies for pre-production, production and post-production
- list and explain technologies for branching and interactive narratives
- list and explain technologies for virtual reality and immersive video

Skills and Abilities
- write a script for an engaging and interesting story told visually
- plan for a movie or interactive or immersive narrative production
- shoot or in other ways create content for a movie or interactive or immersive narrative production
- edit and in other ways finalize a short movie or interactive or immersive narrative production

Judgement Ability and Approach
- argue for the pros and cons of linear and interactive storytelling, respectively
- evaluate and choose different technologies for visual effects and interactive, immersive storytelling

Content

Interactive storytelling and digital movie making.

Organisation

The teaching is given in the form of a flipped classroom, using recorded lectures, movie and literature seminars, workshops and a group project.

Literature

A literature list is published latest 8 weeks before course start.

Examination including compulsory elements

The fullfilment of learning objectives is examined in the form of a short film project, as well as active discussions in movie and literature seminars. The project involves the development of digital moving images, possibly in interactive form. The project is assessed based on three perspectives; creative content, appropriate design solution and technical quality. The project is presented verbally and submitted digitally.

The course examiner may assess individual students in other ways than what is stated above if there are special reasons for doing so, for example if a student has a decision from Chalmers on educational support due to disability.