Course syllabus adopted 2019-02-21 by Head of Programme (or corresponding).
Overview
- Swedish nameSpelutvecklingsprojekt
- CodeDAT375
- Credits7.5 Credits
- OwnerMPIDE
- Education cycleSecond-cycle
- Main field of studySoftware Engineering
- DepartmentCOMPUTER SCIENCE AND ENGINEERING
- GradingTH - Pass with distinction (5), Pass with credit (4), Pass (3), Fail
Course round 1
- Teaching language English
- Application code 23126
- Maximum participants30
- Open for exchange studentsYes
Credit distribution
Module | Sp1 | Sp2 | Sp3 | Sp4 | Summer | Not Sp | Examination dates |
---|---|---|---|---|---|---|---|
0118 Project 7.5 c Grading: TH | 7.5 c |
In programmes
- MPIDE - INTERACTION DESIGN AND TECHNOLOGIES, MSC PROGR, Year 1 (compulsory elective)
- MPIDE - INTERACTION DESIGN AND TECHNOLOGIES, MSC PROGR, Year 2 (elective)
Examiner
- Josef Wideström
- Senior Lecturer, Interaction Design and Software Engineering, Computer Science and Engineering
Eligibility
General entry requirements for Master's level (second cycle)Applicants enrolled in a programme at Chalmers where the course is included in the study programme are exempted from fulfilling the requirements above.
Specific entry requirements
English 6 (or by other approved means with the equivalent proficiency level)Applicants enrolled in a programme at Chalmers where the course is included in the study programme are exempted from fulfilling the requirements above.
Course specific prerequisites
To be eligible for this course, students must have successfully completed the following courses, or equivalent:
- CIU176 Prototyping in interaction design
- TDA492 Graphical interfaces
- TDA497 Interaction design methodology
The courses DAT385 Introduction to Game Research, TDA580 Gameplay Design, and TDA572 Game Engine Architecture or equivalent are recommended.
Aim
The course aims at a deepened understanding of the central issues in game development by means of practical training and reflection in a game project.Learning outcomes (after completion of the course the student should be able to)
- List best practice methodologies for development of computer games and game engines
- Name standard concepts and terms for describing games, game engines, and game development projects
- Apply user evaluation methods in practical projects
- Apply design & development methods systematically to create and critically compare different possibilities in game development projects
- Identify needs and requirements of specific intended user groups and stakeholders
- Motivate design choices in an game development process
- "Conduct an informed analysis of what ethical and societal effects technical solutions can create in a game develop process