Course syllabus for Requirements and User Experience

The course syllabus contains changes
See changes

Course syllabus adopted 2017-02-23 by Head of Programme (or corresponding).

Overview

  • Swedish nameKravhantering och användarupplevelse
  • CodeDAT355
  • Credits7.5 Credits
  • OwnerTKITE
  • Education cycleFirst-cycle
  • Main field of studyComputer Science and Engineering, Software Engineering
  • DepartmentCOMPUTER SCIENCE AND ENGINEERING
  • GradingTH - Pass with distinction (5), Pass with credit (4), Pass (3), Fail

Course round 1

  • Teaching language English
  • Application code 52131
  • Maximum participants10
  • Block schedule
  • Open for exchange studentsNo
  • Only students with the course round in the programme overview.

Credit distribution

0117 Examination 4.5 c
Grading: TH
4.5 c
  • 13 Jan 2021 am L
  • 09 Apr 2021 pm L
  • 19 Aug 2021 pm L
0217 Written and oral assignments 3 c
Grading: UG
3 c

In programmes

Examiner

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Eligibility

General entry requirements for bachelor's level (first cycle)
Applicants enrolled in a programme at Chalmers where the course is included in the study programme are exempted from fulfilling the requirements above.

Specific entry requirements

The same as for the programme that owns the course.
Applicants enrolled in a programme at Chalmers where the course is included in the study programme are exempted from fulfilling the requirements above.

Course specific prerequisites

To be eligible for this course, students must have completed 7,5 higher education credits in object oriented programming.

Aim

The course provides students with an introduction to the field of requirements
engineering and user experience.

Learning outcomes (after completion of the course the student should be able to)

On successful completion of the course the student will be able to:

Knowledge and understanding
  • describe the process of requirements elicitation, evaluation, documentation,validation, and evolution,
  • state techniques to acquire and model user demands,
  • explain key techniques to account for usability in software products,

Skills and abilities
  • identify and specify requirements by means of, for instance, scenario-based techniques or goal-oriented techniques,
  • apply techniques to identify personas, scenarios and user stories,
  • design and implement graphical user interfaces according to usability principles,

Judgement and approach
  • select an appropriate technique to evaluate the usability of a software product,
  • choose and motivate appropriate methods for involving users in the design process.

Content

The course starts by providing a solid foundation by defining
key concepts like goals, requirements and specifications. It also presents the process of
identifying and documenting the requirements of a software product. Emphasis is also
given to quality requirements.
The second part of the course focuses on usability aspects. The course will focus on
integrating the requirements gathered in the first part with more design-oriented
requirements gathered as part of a user-centric design process (for example, via
interviews and the use of personas). The course also presents elements of visual design
and information design, for instance, how to include aspects of user experience in the
design of a software product. Further, the course touches upon methods of prototyping
(for example, digital mockups) and presents some techniques to evaluate the usability of
a software product (for instance, via user studies). Finally, the course will provide
students with hands-on experience in designing and developing graphical user interface
(GUI) programs.

Organisation

The teaching consists of lectures, group work, exercises, as well as supervision in
connection to the exercises.

Literature

Course literature to be announced 8 weeks prior to the start of the course.

Examination including compulsory elements

Written exam and assignments.

The course syllabus contains changes

  • Changes to examination:
    • 2020-09-30: Grade raising No longer grade raising by GRULG