Course syllabus adopted 2019-02-21 by Head of Programme (or corresponding).
Overview
- Swedish nameInteraction design project
- CodeCIU265
- Credits7.5 Credits
- OwnerMPIDE
- Education cycleSecond-cycle
- Main field of studyComputer Science and Engineering, Software Engineering
- ThemeMTS 7.5 c
- DepartmentCOMPUTER SCIENCE AND ENGINEERING
- GradingTH - Pass with distinction (5), Pass with credit (4), Pass (3), Fail
Course round 1
- Teaching language English
- Application code 23127
- Maximum participants55
- Open for exchange studentsNo
Credit distribution
Module | Sp1 | Sp2 | Sp3 | Sp4 | Summer | Not Sp | Examination dates |
---|---|---|---|---|---|---|---|
0112 Project 7.5 c Grading: TH | 7.5 c |
In programmes
Examiner
- Josef Wideström
- Senior Lecturer, Interaction Design and Software Engineering, Computer Science and Engineering
Eligibility
General entry requirements for Master's level (second cycle)Applicants enrolled in a programme at Chalmers where the course is included in the study programme are exempted from fulfilling the requirements above.
Specific entry requirements
English 6 (or by other approved means with the equivalent proficiency level)Applicants enrolled in a programme at Chalmers where the course is included in the study programme are exempted from fulfilling the requirements above.
Course specific prerequisites
The courses CIU175 Prototyping in interaction design, TDA492 Graphical interfaces, and TDA496(TDA497) Interaction design methodology or equivalent are required.Aim
The course aims at a deepened understanding of the central design issues in interaction design by means of practical training in design projects.Learning outcomes (after completion of the course the student should be able to)
- Motivate design rationales for decisions in an interaction design process
- Apply user evaluation methods in practice
- Apply design methods systematically
- Create and critically compare concept ideas
- Identify needs and requirements of specific intended user groups
- Pinpoint potential effects for all relevant stakeholders of a design
- Carry design projects from concept to working prototype adhering to given constraints
- Critique designs based on aesthetics and expression
- Present design proposals to a critical audience
- Make an informed evaluation of the ethical and societal impact of a design
- Present and document work through both oral written presentations