Course syllabus adopted 2019-02-21 by Head of Programme (or corresponding).
Overview
- Swedish nameGestaltnings- och kommunikationsverktyg
- CodeARK442
- Credits4.5 Credits
- OwnerMPARC
- Education cycleSecond-cycle
- Main field of studyArchitecture, Architecture and Engineering
- DepartmentARCHITECTURE AND CIVIL ENGINEERING
- GradingTH - Pass with distinction (5), Pass with credit (4), Pass (3), Fail
Course round 1
- Teaching language English
- Application code 05129
- Maximum participants26
- Open for exchange studentsYes
Credit distribution
Module | Sp1 | Sp2 | Sp3 | Sp4 | Summer | Not Sp | Examination dates |
---|---|---|---|---|---|---|---|
0117 Written and oral assignments 4.5 c Grading: TH | 4.5 c |
In programmes
Examiner
- Jonas Lundberg
- Lecturer, Architectural Theory and Method, Architecture and Civil Engineering
Eligibility
General entry requirements for Master's level (second cycle)Applicants enrolled in a programme at Chalmers where the course is included in the study programme are exempted from fulfilling the requirements above.
Specific entry requirements
English 6 (or by other approved means with the equivalent proficiency level)Applicants enrolled in a programme at Chalmers where the course is included in the study programme are exempted from fulfilling the requirements above.
Course specific prerequisites
Qualification for the master programme.Aim
The course furthers the students' knowledge in architectural and urban design by means of representation, prototypes and/or virtual or material processes. It introduces specific techniques and methods within an accompanying field of research or discourse. It trains the students' ability to design and analyse through an iterative and explorative process.Learning outcomes (after completion of the course the student should be able to)
Knowledge and understandingDemonstrate a deepened understanding of digital as well as analogue methods, techniques and processes required to handle complex design issues within the field of architecture and urban design.
Conceive, analyze and/or realize architectural ideas through representations, prototypes and/or digital or material processes.Abilities and skills
Make advanced use of design media (e.g. drawings, diagrams, mapping, geometry, models, mock-ups, video, virtual reality, 3d-scanning, etc.) in order to inform and drive their design process.
Use the above in order to develop a design project of limited scope.
Analyze and communicate their designs through various modes of representation.
Appropriately devise refined types of representation to highlight specific conceptual issues and/or sensory qualities.
Ability of assessment and attitude
Promote the value (and joy!) of refined means of representation and prototyping in architecture.
Critically relate their own work in the course to a larger issue or question of representation in architecture, as outlined in the course description.